Attention Deficit Hyperactivity Disorder (ADHD)
ADHD is a medical condition. A young person with ADHD has differences in brain development and brain activity that affect attention, the ability to sit still, and self-control. ADHD can affect a young person at school, at home, and in friendships.
Fortunately, ADHD can be managed therapeutically. Treatment usually involves pharmaceutical intervention with the prescription of medications, or with behavioural intervention – where a clinician advises the parent(s) on how to reach certain behavioural outcomes with the ADHD young person.
Clinical trials have proven that the use of neurofeedback with Brain-Computer-Interface (BCI) based games are effective at reducing the symptoms of ADHD, complementing current therapies by being non-invasive, conveniently digital and as such can be practiced with ease while avoiding the downsides being too much of a burden on time and monetary resources.
Institute of Mental Health
Duke-NUS Medical School
Agency for Science, Technology and Research
The therapeutic approach uses non-invasive BCI-based games to help children train themselves to learn to focus better.
This patented solution was developed from over 10 years of research with clinical trials by Singapore’s Institute of Mental Health, Duke-NUS Medical School and A*STAR’s Institute for Infocomm Research (I2R).
In the latest clinical trial that involved 172 ADHD children, it showed that children who received 8 weeks of intervention had significant improvements in their inattentive symptoms than those who did not receive any intervention, when rated by blinded clinicians.
Additionally, through brain scans (fMRI), children in the intervention group showed reorganised brain network activity – increased closeness in prefrontal region of the brain that is associated with attention (i.e. less inattentive symptoms).
How it works?
The CogoLand game trains the user on attention and inhibition.
Attention level of the user computed from his/her EEG signals drives the virtual character on the screen to run faster.
This real-time visual feedback of the running virtual character motivates the user in learning how to focus.